Staging Editor

Wall Collision

Basic operation

  1. Add a new collision.
  2. Edit Scale for the existed collision.
  3. Delete the existed collision.

New Wall Collision

  1. Select the collision type.
  2. Input scale size of the new collision.

Scale edit

  1. The selected collision name is displayed.
  2. The collision type is displayed.
  3. Input scale size of the selected collision.

Wall collision

When a user moves inside the VR Viewer, it becomes a wall. It is a collision that cannot enter.
In the case of AR and markerless AR, user movement cannot be controlled. Because you move the camera in the real world. You can't make a wall there.