Staging Editor
Wall Collision
Basic operation
![](https://web-xr.studio/static/staging/2_1.png)
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- Add a new collision.
- Edit Scale for the existed collision.
- Delete the existed collision.
New Wall Collision
![](https://web-xr.studio/static/staging/2_2.png)
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- Select the collision type.
- Input scale size of the new collision.
Scale edit
![](https://web-xr.studio/static/staging/2_3.png)
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- The selected collision name is displayed.
- The collision type is displayed.
- Input scale size of the selected collision.
Wall collision
When a user moves inside the VR Viewer, it becomes a wall. It is a collision that cannot enter.
In the case of AR and markerless AR, user movement cannot be controlled. Because you move the camera in the real world. You can't make a wall there.