Script Editor
Triggers
Initial Trigger
Fired when the initial loading is finished and the script is ready
Case |
---|
Select target case |
Collision Trigger Row
Fires when Walker contacts Event Collision
Type | Collision | Case |
---|---|---|
|
Select target collision | Select target case |
Performer Trigger Row
Fire when Walker comes into contact with Performer Collision
Performer Collision is set in Performing Edigor
Type | Performer | Collision | Case |
---|---|---|---|
|
Performer is the object model set in Performing Editor | Select target collision | Select target case |
KeyPad Trigger Row
Fired when you click the key of the assigned software KeyPad
Installation of KeyPad is handled by Option, and preview and setting are done in Keypad category.
This trigger is not available in VR Viewer.
Type | KeyCodes | Performer | Axis | Move | Rot | Case |
---|---|---|---|---|---|---|
|
Assign the software Keypad displayed in the Keypad category. | Select the Performing object of interest. | [Move] Select the corresponding axis for [Rot]. | Enter the moving amount to be executed at 1fps. (In meters) | Enter the number of rotations executed at 1fps. (Radian value) | Select target case |
Terminal Trigger Row
Fired at the end of each Action
Action must be prepared.
Type | Action ID | Case |
---|---|---|
It corresponds to [Action ID] in the next column, and the ID list of the selected Action is displayed in [Action ID]. | Corresponds to [Type] in the next column, and select the target Action ID. | Select target case |
Dialog Trigger Row
Fired when [OK][Cancel] is pressed in Dialog
You must have a Dialog in your Text Action.
Action ID | Status | Case |
---|---|---|
Select ID for Text Action | Select [OK] or [Cancel] | Select target case |
CW Start Trigger Row
Fired when [START] button displayed in Camera Works is pressed.
It has a similar meaning to the Initial Trigger.
Case |
---|
Select target case |
Click Trigger Row
Fired when the specified 3D object is clicked.
The listener is started after the Case specifies [Set Click Trigger].
This trigger is not suport with AR | VR.
Type | Target | Hover | Click |
---|---|---|---|
Select type | Select the target object | Select [Case] when hovering to the target object | Select [Case] when clicking to the target object |