Fired when the initial loading is finished and the script is ready
This Initial Trigger is for objects that have been processed at the time of initial loading.
Initially, objects that have not been loaded are not targeted, so even if you specify the start of animation of an object with this trigger, it will not respond.
In the preview in the Script Editor, the animation is still running, but not in the actual viewer, because the loading is complete.
Please note that this is a part that confuses beginners.
If you want to start the animation at the end of the initial loading, insert Time Action .
|Select target case|
Collision Trigger Row
Fires when Walker contacts Event Collision
||Select target collision||Select target case|
Actor Trigger Row
Fire when Walker comes into contact with Actor Collision
Actor Collision is set in Performing Edigor
||Actor is the object model set in Performing Editor||Select target collision||Select target case|
KeyPad Trigger Row
Fired when you click the key of the assigned software KeyPad
Installation of KeyPad is handled by Option, and preview and setting are done in Keypad category.
This trigger is not available in VR Viewer.
||Assign the software Keypad displayed in the Keypad category.||Select the Performing object of interest.||[Move] Select the corresponding axis for [Rot].||Enter the moving amount to be executed at 1fps. (In meters)||Enter the number of rotations executed at 1fps. (Radian value)||Select target case|
Terminal Trigger Row
Fired at the end of each Action
Action must be prepared.
|It corresponds to [Action ID] in the next column, and the ID list of the selected Action is displayed in [Action ID].||Corresponds to [Type] in the next column, and select the target Action ID.||Select target case|
Dialog Trigger Row
Fired when [OK][Cancel] is pressed in Dialog
You must have a Dialog in your Text Action.
|Select ID for Text Action||Select [OK] or [Cancel]||Select target case|
Intent Trigger Row[Experimental implementation]
Ignite when the viewpoint is adjusted to the image/3D object (Sprite/Object)
|It corresponds to [Target] in the next column, and the list of the selected Type is displayed in [Target].||Select target Target||Select target case|
CW Start Trigger Row
Fired when [START] button displayed in Camera Works is pressed.
It has a similar meaning to the Initial Trigger.
|Select target case|
Steering Trigger Row[Experimental implementation]
Steering Fires when a method reaction is detected during startup
Steering is handled in Case.
If Walker shakes while Steering is running, Steering will turn off and Shake it again to turn it on. (The viewpoint is reset at the timing of turning on.)
Case can be executed at this on/off timing.
|Steering Select the target case to be executed when it is on||Select the target case to be executed when Steering is off|
|Under construction||Under construction||Under construction||Under construction||Under construction||Under construction||Under construction||Under construction||Under construction|