Physically-based rendering (PBR)

Supported format of

Physically-based rendering

Physically based rendering (PBR) is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal.

GLB(glTF) format uses glTF 2.0 compliant GLB data that supports physically based rendering (PBR) as import data.

GLB 2.0: The glb format is a binary format of glTF, a format that allows textures to be bundled without having to reference an external file.

Expression of GLB(glTF) and display on

GLB, which is a unified standard, also seems to have general-purpose material information.
The GLB expression set in Blender is displayed in with the same appearance as that displayed in the Blender viewer.
2020/05/29 The material effects that can be reproduced in

Expression Status Note
Environment map Supported You can set it in Script Board[w] -> Config -> Env Map
Ignore light Supported Equivalent effect with Surface: Background in Blender's Material Properties
Bump map Supported? I have not verified everything, but it seems to be good...
Alpha effect
Supported Using transparent PNG. It would be better, as Alpha Blend in Setting > Blend Mode in Blender. Other Blend modes would be better as case by case.
Double-sided polygon Supported Its default is Double-side. If you want it to be single side, make check Setting > Backface Culling