Physically-based rendering (PBR)
Supported format of WEB-XR.studio
Physically based rendering (PBR) is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal.
WEB-XR.studio uses glTF 2.0 compliant GLB data that supports physically based rendering (PBR) as import data.
GLB 2.0: The glb format is a binary format of glTF, a format that allows textures to be bundled without having to reference an external file.
Expression of GLB(glTF) and display on WEB-XR.studio
GLB, which is a unified standard, also seems to have general-purpose material information.
The GLB expression set in Blender is displayed in WEB-XR.studio with the same appearance as that displayed in the Blender viewer.
2020/05/29 The material effects that can be reproduced in WEB-XR.studio.
|Environment map||Supported||You can set it in Script Board[w] -> Config -> Env Map|
|Ignore light||Supported||Equivalent effect with Surface: Background in Blender's Material Properties|
|Bump map||Supported?||I have not verified everything, but it seems to be good...|
|Supported||Using transparent PNG. It would be better, as Alpha Blend in Setting > Blend Mode in Blender. Other Blend modes would be better as case by case.|
|Double-sided polygon||Supported||Its default is Double-side. If you want it to be single side, make check Setting > Backface Culling|