Physically-based rendering (PBR)

Supported format of

Physically-based rendering

Physically based rendering (PBR) is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal.

GLB(glTF) format uses glTF 2.0 compliant GLB data that supports physically based rendering (PBR) as import data.

GLB 2.0: The glb format is a binary format of glTF, a format that allows textures to be bundled without having to reference an external file.

Expression of GLB(glTF) and display on

GLB, which is a unified standard, also seems to have general-purpose material information.
The GLB expression set in Blender is displayed in with the same appearance as that displayed in the Blender viewer.
2020/05/29 The material effects that can be reproduced in

GLB Export

If you are using the latest version of Blender 2.91.0 or later, you can easily use glTF Exporter.
Please check the tutorial here for a video.
Also, if you are using Blender 2.8 or older, Check here for how to apply the add-on.