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Metal-Man

by Akey
If the speed bandwidth is low, please try it in a better network
In computer graphics, environment mapping or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of the distant environment surrounding the rendered object.

Several ways of storing the surrounding environment have been employed. The first technique was sphere mapping, in which a single texture contains the image of the surroundings as reflected on a spherical mirror. It has been almost entirely surpassed by cube mapping, in which the environment is projected onto the six faces of a cube and stored as six square textures or unfolded into six square regions of a single texture. Other projections that have some superior mathematical or computational properties include the paraboloid mapping, the pyramid mapping, the octahedron mapping, and the HEALPix mapping.
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        <div class="xr-studio" data-id="777" data-option=""></div>
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        <a class="xrs_ar" href="https://web-xr.studio/jp/ar/777">Play AR</a>
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When a specific shape called a marker is projected on a smartphone, augmented reality is projected on it. Let's look at the marker displayed in [Get AR Marker] below on a smartphone or PC with a camera.
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Time: 04/20 21:30
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